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18:33 July 26th, 2009

defendguin for dingux-1.1 (bomb bug fixed)

Posted By: wraggster

The Dingoo gets another release sadly for Dingux rather than a native port, what would be cool if there was a foolproof download that did all the work for you rather than messing with linux at all, but hey this is a newspost concerning a new game for the Dingoo so lets get to it

Heres the release news from darfgarf

yep, ported it, had to scale down all the sdl_blits form 640x480 to make it work, so if there's any images that look huge, just give me a shout with some kind of hint how to find it and fix it
also there's no sound control, so either fix it yourself or live with it (i have put the initial volume down from what it was, if you really want go into the options screen and guess where the control is, but the option screen is screwey anyways (due to scaling the graphics or something)


UPDATE: when you pressed hte bomb button, they were all used at once, this is now fixed


to run:
./defendguin from menu system/whatever

it's loaded once the sound starts, just hit a and you'll get the main menu

buttons:
d-pad:move ship
A:laser
B:bomb
L:afterburner of some kind, doesn't really do much
R:change direction
EDIT:
push power button to exit while in game

think that just about covers how to use it, enjoy (and if anyone suggests i port a hardcoded 640x480 game again, i'll scream )
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